Bug & Claw symbol only
EXPLORE THE WORLD OF ENTOMARA

Evolving characters, chaotic lands

A world where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.
Read the dev logs
Adventurer finding a crystal
Heavy bug-kinHunchy
A crystalWormheaded guy
Mothman
Talking mantis ladyScorpion fren
In development

Features

Quick-start

Easy to spin up characters and play.

Ingenuity > mechanics

Players are encouraged to solve problems creatively.

Oracles and aids

Tools to enhance your games and what happens in between.

Simple + chaotic

Random tables change with player contexts to keep things fresh.

Solving & exploring ≥ combat

Equivalent of XP is awarded based on solving problems and exploring, not necessarily killing.

Unique levelling system

Based on how arthropods moult but expanded for a world ripe with mutation.

Optional factions & lands

Play with our maps, organizations, and the benefits (and drawbacks) that come with them, or not at all.

Epic stories

Accompanying fiction to help you get to know the world.

Lasting impacts

Legacy mechanics change the world. Whether you play one-shots or long campaigns, your world is different than everyone else's.
PEOPLE

Meet the Team

Neil Scott

Web Content, Editor
Illustration of Jason Ladicos

Jason Ladicos

Editor
Check out the

Dev logs

See how the game is taking shape or read more about the lore.
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August 27, 2025
The evolving oracle - Devlog #54

Bug & Claw is being built to be solo-first. Part of what often makes a great solo RPG, to me, is the ability to quickly answer questions, shape outcomes in a meaningful way, seed the narrative with interesting elements, and push the story forward. The tools we generally use to accomplish that are referred to […]

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August 14, 2025
As dev ramps back up, an ask

Hey folks! Thanks so much to all of you who have been following along with Bug & Claw development. This is a labour of love, where I am working hard to make things feel true. As some of you who follow me on social media know, development had to slow down for a while as […]

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August 7, 2025
GDD - Devlog #53

As I bring on more folks to collaborate in areas like editing and art, it became more important to clean up the Game Design Document for Bug & Claw so that those folks could get a better idea of what the aim and intentions are. It helps us all focus. A what now? A Game […]

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July 20, 2025
The emergence and history of Bug-kin - Devlog #52

PF = Pre-FallAF = After-Fall The Collapse 10,000 PF Human-kind falls Scientists attempt to set in motion the planet’s healing, as well as preserve human knowledge so that one day humankind can return. The Waiting The world sits in turmoil for an untold amount of time. The Mossbound Scholars eventually refer to this as “The […]

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July 4, 2025
Provinces of Western Entomara - Devlog #51

Below, you'll find a WIP map that represents some of the aimed playable areas at launch for Bug & Claw. These are the Provinces of Western Entomara. They may seem familiar, yet different. The provinces include: Along with:

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March 30, 2025
World legacy mechanics - Devlog #50

How do you create a world where players can take on both episodic 1-2 session adventures or full campaigns in a way that makes it feel like their decisions matter? Or that the world is alive and changing with them? These are questions I have been exploring for Bug & Claw. One of the ways […]

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